Building a Browser Voxel Engine in Rust & WebGPU
Disclaimer: This is a vibe-coding project. I used Claude Code for the vast majority of the implementation (especially the wgpu rendering pipeline and noise-based terrain generation). My primary focus was exploring the architecture around chunk management, spatial indexing, and meshing. 😊 Live Demo · GitHub Repository The Software Stack With WebGPU maturing and WebAssembly integration in Rust becoming remarkably smooth, I wanted to see how far browser-based 3D engines could be pushed: ...